Software Engineering basics - Design Patterns
Design Patterns
Definition:
Design patterns are proven, reusable solutions to common software design problems. They provide a template or blueprint that developers can follow to solve a recurring issue in software design, without having to reinvent the solution each time.
Think of it like architectural patterns in building design—you don’t design a staircase from scratch every time; you use a known design that works.
Why Design Patterns Matter
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Reusability – Use tried-and-tested solutions instead of reinventing the wheel.
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Maintainability – Makes code easier to read, understand, and modify.
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Scalability & Flexibility – Helps software adapt to changing requirements.
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Communication – Provides a common vocabulary for developers (e.g., “We’re using a Singleton here”).
Categories of Design Patterns
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Creational Patterns – Deal with object creation mechanisms.
Ensure objects are created in a way that is flexible and reusable.-
Singleton: Ensures only one instance of a class exists.
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Factory Method: Creates objects without specifying the exact class.
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Builder: Constructs complex objects step by step.
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Prototype: Clones existing objects instead of creating new ones.
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Abstract Factory: Produces families of related objects.
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Structural Patterns – Deal with how classes and objects are composed.
Help form large structures from smaller components.-
Adapter: Allows incompatible interfaces to work together.
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Decorator: Adds responsibilities to objects dynamically.
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Facade: Provides a simplified interface to a complex system.
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Proxy: Controls access to an object.
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Composite: Treats individual objects and compositions uniformly.
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Behavioral Patterns – Deal with object communication and responsibility.
Define how objects interact and distribute responsibilities.-
Observer: Notifies dependent objects when a state changes.
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Strategy: Encapsulates algorithms for interchangeable use.
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Command: Encapsulates a request as an object.
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Iterator: Provides a way to access elements sequentially.
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Mediator: Defines an object that controls communication between others.
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Key Points
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Design patterns are not code you copy-paste; they are concepts and templates.
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They improve code readability, maintainability, and flexibility.
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Patterns are often combined to solve more complex design problems.