Software Engineering basics - Note on Object-Oriented Decomposition
Object-oriented decomposition is a method of breaking down a complex system into smaller, more manageable pieces called objects. Each object represents a real-world entity or concept and combines both data (attributes) and behavior (methods) related to that entity.
In this approach, a system is viewed as a collection of interacting objects rather than a set of functions or procedures. This contrasts with traditional procedural decomposition, which focuses on dividing the system based on functions or processes.
Key Features:
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Encapsulation: Each object hides its internal data and exposes only necessary operations to other objects.
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Modularity: Objects are self-contained units, making systems easier to develop, test, and maintain.
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Reusability: Well-designed classes can be reused in other applications.
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Inheritance: New classes can be built upon existing ones, promoting code reuse and extensibility.
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Polymorphism: Objects of different classes can be treated uniformly through a common interface.
Advantages:
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Enhances system flexibility and scalability.
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Simplifies maintenance and debugging.
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Encourages reuse of existing components.
Example:
In a library management system, decomposition might yield objects such as Book, Member, and Librarian, each responsible for managing its own data and behavior (e.g., a Book object can check its availability, while a Member object can borrow or return a book).
In summary, object-oriented decomposition helps manage complexity by modeling systems in terms of interacting objects, closely aligning software design with real-world concepts.