Software Testing - Usability Testing
1. What is Usability Testing?
Usability Testing is a non-functional testing technique used to evaluate how easy and user-friendly a product is.
It’s all about real users performing real tasks while testers observe, take notes, and measure how effectively, efficiently, and satisfactorily they can complete those tasks.
In short:
"Can the target users use this product without confusion or frustration?"
2. Goals of Usability Testing
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Ensure the interface is clear, intuitive, and easy to navigate.
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Identify usability issues before launch.
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Improve user satisfaction and reduce errors.
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Validate that the product meets UX/UI standards.
3. Key Characteristics
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Focuses on user experience, not internal code or logic.
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Conducted with actual or representative users.
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Observers gather both qualitative feedback (opinions) and quantitative data (task completion time, error rate).
4. Usability Testing Metrics
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Effectiveness → Were tasks completed successfully? (Success rate)
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Efficiency → How quickly were tasks completed? (Time on task)
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Error Rate → How many mistakes did users make?
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Learnability → How easy was it for a new user to learn?
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Satisfaction → Did users feel comfortable and happy with the product?
5. Usability Testing Process
Step 1 – Plan
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Define goals: What do you want to learn?
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Identify target users.
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Decide on tasks (e.g., sign up, search for a product, complete a purchase).
Step 2 – Prepare
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Create a prototype or live version of the product.
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Develop realistic scenarios for users to follow.
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Choose the testing method (in-person, remote, moderated, unmoderated).
Step 3 – Conduct the Test
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Have participants attempt the tasks.
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Observe silently but be ready to ask clarifying questions.
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Record screen, voice, and actions.
Step 4 – Analyze
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Compile results: Success rate, time taken, errors.
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Highlight patterns in problems.
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Collect quotes and comments from users.
Step 5 – Report & Improve
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Share findings with the team.
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Recommend UX/UI changes.
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Retest after improvements.
6. Methods of Usability Testing
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Moderated In-Person
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Facilitator guides the session, observes live.
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Moderated Remote
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Same as above, but via video call.
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Unmoderated Remote
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Users complete tasks on their own, results are recorded.
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A/B Testing
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Compare two versions of a page or feature to see which works better.
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5-Second Test
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Show a design for 5 seconds, then ask what they remember (tests clarity).
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7. Tools for Usability Testing
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UserTesting.com – Remote usability testing platform.
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Lookback – Live observation and recording.
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Maze – Prototype usability testing.
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Hotjar / Crazy Egg – Heatmaps & user interaction analysis.
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Optimal Workshop – Navigation and card sorting.
8. Advantages
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Improves user satisfaction and retention.
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Reduces training and support costs.
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Finds hidden UI/UX problems early.
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Helps create more accessible designs.
9. Disadvantages
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Can be time-consuming to recruit participants.
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Requires careful planning to avoid bias.
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May not cover all real-world scenarios in one test.
10. Example
Imagine testing a food delivery app:
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Task: Order a pizza with extra cheese for delivery.
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Observation:
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3/5 users couldn’t find the “extra cheese” option.
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Average order time: 4 minutes (goal: under 2 minutes).
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Feedback: “Too many steps before checkout.”
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Action: Simplify the customization and checkout process.